Silverblood
Registered User.
- Local time
- Tomorrow, 00:01
- Joined
- Aug 4, 2005
- Messages
- 39
I'm planning on building a computergame with a couple of friends,
anyone knows good ideas for the game or someone who might be interested to join the crew..... here's what i have so far :
The Greatest, largest and most entertaining MMORPG of all times without those irritating look-a-like monsters and quests, with constantly new quests and new persons to keep the fun up.
Contains:
1. Multiple Martial Arts (like kung fu, aikido, karate, tai kwando and so forth) With all real moves from the original styles for extreme likeness
2. Multi-combat (fighting with and against more than one people at a time (no waiting for the other guy to hit him but hit at the same time, so he’ll need to block/dodge them both at the same time 2 not get hit)
3. Expiring Quests (like when some1 got him the item he needed some1 else can’t do it, or when some1 is escorted somewhere he stays there to do buisness)
4. RPG lvl-ing style (u can choose weither u want to gain speed/stamina/strength/skills whenever u lvl)
5. Realistic looking models (even hidious people cause the world also has bad looking people)
6. Real good differences between lvl’s (even lvl’s 1,2,3,4,5)
7. A hard tutorial (best teacher is a strickt teacher)
8. A real day to day world (including the aging of (immortal by age) players and npc’s (which also means that if a certain master dies that u can’t learn the technique anymore)
9. A non-linear fighting system (so no seeing 20 times the same move in a batlle, unless u choose to do that, and even then the camera will move around to make it look different
10. Vehicles and other npc traffic( like cars and motorcycles, which u can use if u get tired by flying)
11. Energy related skills like flying, shooting energyballs/waves and increased speed by focusing
12. Trainers and dojo’s all over the world (which all teach different things)
13. A special Ability for every 1000th player
14. Melee weapons like swords, knifes and sticks, which u can only optain by mastering a certain style, and can choose only 1 weapon per person
15. reaction time fighting ( against a same lvl opponent, reaction time needed for blocking or dodging is 0.25 sec. After that every opponent higher lvl than u is reaction time 0.25 – reaction time per lvl( lvl 1 to 2 = 0.02, 2 to 3 = 0.03, 4 = 0.04 and so forth (so a lvl 1 versus a lvl 4 player = 0.25 – 0.02 – 0.03 – 0.04 = 0.16 sec)
anyone knows good ideas for the game or someone who might be interested to join the crew..... here's what i have so far :
The Greatest, largest and most entertaining MMORPG of all times without those irritating look-a-like monsters and quests, with constantly new quests and new persons to keep the fun up.
Contains:
1. Multiple Martial Arts (like kung fu, aikido, karate, tai kwando and so forth) With all real moves from the original styles for extreme likeness
2. Multi-combat (fighting with and against more than one people at a time (no waiting for the other guy to hit him but hit at the same time, so he’ll need to block/dodge them both at the same time 2 not get hit)
3. Expiring Quests (like when some1 got him the item he needed some1 else can’t do it, or when some1 is escorted somewhere he stays there to do buisness)
4. RPG lvl-ing style (u can choose weither u want to gain speed/stamina/strength/skills whenever u lvl)
5. Realistic looking models (even hidious people cause the world also has bad looking people)
6. Real good differences between lvl’s (even lvl’s 1,2,3,4,5)
7. A hard tutorial (best teacher is a strickt teacher)
8. A real day to day world (including the aging of (immortal by age) players and npc’s (which also means that if a certain master dies that u can’t learn the technique anymore)
9. A non-linear fighting system (so no seeing 20 times the same move in a batlle, unless u choose to do that, and even then the camera will move around to make it look different
10. Vehicles and other npc traffic( like cars and motorcycles, which u can use if u get tired by flying)
11. Energy related skills like flying, shooting energyballs/waves and increased speed by focusing
12. Trainers and dojo’s all over the world (which all teach different things)
13. A special Ability for every 1000th player
14. Melee weapons like swords, knifes and sticks, which u can only optain by mastering a certain style, and can choose only 1 weapon per person
15. reaction time fighting ( against a same lvl opponent, reaction time needed for blocking or dodging is 0.25 sec. After that every opponent higher lvl than u is reaction time 0.25 – reaction time per lvl( lvl 1 to 2 = 0.02, 2 to 3 = 0.03, 4 = 0.04 and so forth (so a lvl 1 versus a lvl 4 player = 0.25 – 0.02 – 0.03 – 0.04 = 0.16 sec)