Frothingslosh
Premier Pale Stale Ale
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- Oct 17, 2012
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Try the mod SimSettlements. With the most recent expansion, your settlements build and maintain themselves. They need a leader - by default, you can assign any of your companions, but there's another mod called Recruitable Settlers (EDIT: ACTUALLY, IT'S 'LEADERS OF THE COMMONWEALTH') that allows you to assign ANY named settler as a city leader.
It's a lot more immersive to see the city having grown while you were away, anyway, than it was when you were required to build every building, every plot of farmland, etc.
As long as your defense score is higher than the combined food, water, and power of the settlement, your chance of it getting attacked is very, very tiny. And there are mods out there that change those defense values - the one I use allows me to pick specific machine gun turrets rather than luck of the draw, and the stronger the turret, the higher its defense value. (An HMG turret firing standard .50 caliber ammunition should NOT have the same defense value as one firing armor-piercing, incendiary, or explosive rounds.)
The mods are available both on PC (via Nexus) and console (via Bethesda's online mod menu). If you use console, installing and configuring mods is handled automatically. If you use PC, get the Nexus Mod Manager and a program called LOOT (for Load Order Optimization Tool), and they handle it for you.
Modded games aren't eligible for achievements, but if you're on PC, there's a mod to fix that too.
Anyway, with a minor mod (adds a way to add and retrieve items specifically from your workshop) and the Wasteland Workshop DLC, I was able to build a full-on ammunition factory. I just toggle the ammunition type I want to make, set a counter for the number of ammo lots I want to produce, and the factory takes the appropriate scrap from a set of hoppers (and I can load more directly from the workshop if I need to), creates the amount and type of ammo I've requested, then moves any remaining components up to the correct hoppers for future use. Took me about 12 hours to build the bloody thing, but it sure beats having to scrounge up ammo.
***
As to Fallout 2, that initial 'coming of age' quest is a nightmare if you're going anything but a melee build, but it's certainly doable. Once you're past that, though, the game isn't any harder than the original.
***
Actually, Fallout: Brotherhood of Steel and Fallout Tactics: Brotherhood of Steel were two different games. BOS was a console action RPG released in 2004, while Tactics was a real-time tactical game released for PC in 2001. As an RTT game, Tactics' focus was on the details of combat management and there was virtually no RPG aspect. Neither game, however, is considered canon (which is a good thing, considering the looming Robot Apocalypse and talking Deathclaws), although the whole 'Brotherhood splinter group travelled east' idea DID end up making it into FO3 and FO4. It's just a shame that the DC BOS went back to its xenophobic roots with a vengeance by the time of F04.
***
Although they're trying to implement some anti-griefing measures in FO76, the fact remains that some people aren't going to care, and one serious flaw in the SPECIAL system is that it has always allowed for the creation of ridiculously overpowered snipers. That's fine in single player, since someone who can one-shot a deathclaw or cazadore is going to get murdered but good if he misses, but people are NOT going to be happy to be wandering through the wasteland and suddenly be looking at their corpse while someone named xXx Pu$$yR3cK3R69 xXx runs up to teabag them for ten minutes, all while the 13 year-old behind the character screams into voice chat about how much you and your mother suck. (That kind of crap is why I've pretty much stopped playing Overwatch, despite being a passable Lucio player. I think you can guess how well I react to a match full of that kind of idiot.)
It's a lot more immersive to see the city having grown while you were away, anyway, than it was when you were required to build every building, every plot of farmland, etc.
As long as your defense score is higher than the combined food, water, and power of the settlement, your chance of it getting attacked is very, very tiny. And there are mods out there that change those defense values - the one I use allows me to pick specific machine gun turrets rather than luck of the draw, and the stronger the turret, the higher its defense value. (An HMG turret firing standard .50 caliber ammunition should NOT have the same defense value as one firing armor-piercing, incendiary, or explosive rounds.)
The mods are available both on PC (via Nexus) and console (via Bethesda's online mod menu). If you use console, installing and configuring mods is handled automatically. If you use PC, get the Nexus Mod Manager and a program called LOOT (for Load Order Optimization Tool), and they handle it for you.
Modded games aren't eligible for achievements, but if you're on PC, there's a mod to fix that too.
Anyway, with a minor mod (adds a way to add and retrieve items specifically from your workshop) and the Wasteland Workshop DLC, I was able to build a full-on ammunition factory. I just toggle the ammunition type I want to make, set a counter for the number of ammo lots I want to produce, and the factory takes the appropriate scrap from a set of hoppers (and I can load more directly from the workshop if I need to), creates the amount and type of ammo I've requested, then moves any remaining components up to the correct hoppers for future use. Took me about 12 hours to build the bloody thing, but it sure beats having to scrounge up ammo.
***
As to Fallout 2, that initial 'coming of age' quest is a nightmare if you're going anything but a melee build, but it's certainly doable. Once you're past that, though, the game isn't any harder than the original.
***
Actually, Fallout: Brotherhood of Steel and Fallout Tactics: Brotherhood of Steel were two different games. BOS was a console action RPG released in 2004, while Tactics was a real-time tactical game released for PC in 2001. As an RTT game, Tactics' focus was on the details of combat management and there was virtually no RPG aspect. Neither game, however, is considered canon (which is a good thing, considering the looming Robot Apocalypse and talking Deathclaws), although the whole 'Brotherhood splinter group travelled east' idea DID end up making it into FO3 and FO4. It's just a shame that the DC BOS went back to its xenophobic roots with a vengeance by the time of F04.
***
Although they're trying to implement some anti-griefing measures in FO76, the fact remains that some people aren't going to care, and one serious flaw in the SPECIAL system is that it has always allowed for the creation of ridiculously overpowered snipers. That's fine in single player, since someone who can one-shot a deathclaw or cazadore is going to get murdered but good if he misses, but people are NOT going to be happy to be wandering through the wasteland and suddenly be looking at their corpse while someone named xXx Pu$$yR3cK3R69 xXx runs up to teabag them for ten minutes, all while the 13 year-old behind the character screams into voice chat about how much you and your mother suck. (That kind of crap is why I've pretty much stopped playing Overwatch, despite being a passable Lucio player. I think you can guess how well I react to a match full of that kind of idiot.)
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